Federation USS Phalanx class Dreadnought / Battleship:
Fan Creation:
This design is meant for the times between the movie Star Trek Two: Wrath of Khan through Star Trek: The Next Generation Episodes, Star Trek: Deep Space Nine, and Star Trek: Voyager Episodes. The vessel is a modification of a strong and very common ship class.
As time went on, the Excelsior class replaced the Constitution class starship as the backbone of the Federation. They were tough vessels and served in virtually all roles within the Federation. It was natural that the Excelsior class would be considered as the basis for a new Dreadnought class. The Federation and Ascension class dreadnought were getting old and had been either scrapped or put into mothballs. Tensions between the Federation and the Romulan Empire were high at the time the Phalanx class was authorized and it was felt that the Federation needed a more powerful combatant vessel.
A smaller number of Phalanx class dreadnoughts were built than the previous Federation and Ascension class dreadnought but they were still considered excellent vessels by captains and crews. The ships were especially popular with captains who were hard chargers. When the vessels were first commissioned, they were considered the most powerful warships within known space and created alarm among some of the other governments. The ships first saw action in a full war during the first war the Federation fought against the Cardassians. No vessel the Cardassians had could match against the Phalanx. Being relatively new vessels, the Phalanx class were no decommissioned but instead stayed on active duty. At the time, the Excelsior class was becoming more and more to be general purpose vessels but the Phalanx class was designed as pure military vessels. Due to this, the vessels were not converted to carry civilians as many of the Excelsior class were.
The Phalanx class looks similar to the Excelsior class with third Nacelle which is the obvious feature common to all dreadnought classes. Another visible feature is the fact that the hull does not taper to a point aft, but instead stays wide, with a squared off back, with the two hangar doors on the aft corners of the hull. This way hangar space is greatly increased.
A key addition to the vessel are Mega-Phaser mounts on either side of the vessel's hull which gives the vessel additional firepower. Even with the Mega-Phasers, the ship still carries a full array of normal Phasers. The Phalanx carries a total of thirteen Phaser banks in a similar arrangement to the Excelsior class but with an additional phaser bank on the secondary hull. Finally, the ship has six Photon Torpedo launchers with four tubes firing forward and two tubes firing aft. These used Quantum torpedoes during the Dominion war further increasing the vessels firepower.
The vessels have slightly more powerful shields compared to a standard Excelsior which has enable to vessels to survive even battles with Dominion vessels better than might be expected. As might be expected, many components are shared between the Excelsior and the Phalanx classes. As well, most of the crews and officers of the Phalanx class were recruited from the crews of Excelsior class vessels.
The vessels were designed from the outset with an additional deck underneath the primary hull to house extensive flag facilities and expanded C&C. One of the vessels intended roles was to act as flagships of task forces primarily composed of Excelsior class vessels. These ships flag bridges were well laid out and were popular with admirals even during the Dominion War.
These ships were designed to be able to carry a larger number of fighters than the Excelsior class. During vessels service, the number of fighters were reduced in most and replaced with additional shuttles. When carrying exclusively shuttles, the Phalanx class normal carry twenty four shuttles. Since the incidents with the Dominion and the Borg, many of the ships have been refitted to carry fighters again.
The class is listed with the starfighters the class carried when first constructed. If the ships is carrying shuttles in place of fighters, the ship carries 10 additional shuttles but since the incidents with the Borg and the Dominion, many of the ships are carrying fighters once again. Normally 60 Peregrine class fighters are carried.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-2890
Vehicle Type: Dreadnought (Heavy Cruiser/ Battle Cruiser by
Phase World terms)
Crew: 680 (75 Officers and 605 Enlisted)
Troops: 300 Marines, 220 fighter and Shuttle pilots, and can
carry up to 50 passengers in addition.
Vehicles:
Fighter Compliment:
36 | Tycho class light interceptors. | |
24 | Arco class attack sleds | |
24 | Argus Class warp fighters |
12 | Standard Shuttles |
M.D.C. By Location:
Mega Phaser Cannons (2, mounted on nacelle struts): | 1,200 each | |
Siege Phaser Cannons (13 banks of 2 each): | 800 each bank | |
Torpedo Tubes (6): | 800 each | |
Warp Nacelles (3, secondary hull): | 15,000 each | |
Secondary Hull Hanger Doors (2): | 4,000 each | |
Impulse Engine (2): | 10,000 each | |
Main Deflector Array: | 8,000 | |
[1] Primary Bridge: | 15,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 15,000 | |
[2] Primary Hull (Main Body): | 50,000 | |
[2] Secondary Hull (Main Body): | 60,000 | |
Connection between Hulls: | 15,000 | |
[3] Variable Force Fields: | 10,000 a side (60,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the primary or secondary hull will put the
Battleship out of commission. If the secondary hull is destroyed, the primary
hull will remain capable of sublight travel and weapons may still be fired.
If the primary hull is destroyed, all internal systems will shut down,
including life support and internal gravity. The ship itself will be an
unsalvageable floating wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (3,000 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.7 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 9.9 on cruise (0.11 light years per hour), Warp Factor 11.7 Flank
(0.18 Light Years per hour), and Warp Factor 13.2 Emergency (0.26 Light
Years per Hour). Warp speed is raised to the third power to figure out
how many times the speed of light the ship travels. These speeds are very
slow when compared to Phase World ship, so if used in that universe, they
could be increased enough to operate within Three Galaxy speeds but should
not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about three years worth of supplies on board and a small
hydroponic section.
Statistical Data:
Length: 1,691.27 feet (515.5 m)
Height: 374.67 feet (114.2 m)
Width: 638.58 feet (194.64 m)
Mass: 3,750,000 tons
Power System: Primary power system is Anti-Matter with a 20
year life span. Ship normally only goes 5 year between refueling
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 60,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 10.2 billion to construct. As far as it is known,
the Federation does not sell their starship designs to other interested
parties.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
Image drawn and copyrighted by Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 2000, Kitsune. All rights reserved.